Greenhouse ·
full-timeSoftware Engineer, Reliability
Roblox · San Mateo, CA, United States
Roblox operates a global platform for 3D immersive digital experiences, focusing on tools that allow developers to create and share interactive content. The Reliability team is responsible for maintaining the platform's speed, efficiency, and stability as it scales to support a massive, growing user base. As a Software Engineer in this department, you will focus on building and improving infrastructure, often integrating AI and machine learning to optimize service performance across geographic regions. Daily responsibilities include designing and rolling out system components, profiling production services to identify efficiency gaps, and participating in incident resolution to implement long-term reliability improvements. You will work closely with cross-functional product and infrastructure teams to address technical challenges and contribute to code reviews and documentation. This role is well-suited for early-career engineers who possess a strong foundation in distributed systems, backend development, or AI/ML pipelines. Candidates should be comfortable working with metrics and profiling data to tune system performance and demonstrate a proactive approach to solving complex, large-scale technical problems while learning from senior team members.
Education
- Level: Bachelor's degree
- Courses: BS
- Specializations: Computer Science
Key Skills
Notes
['Based at headquarters in San Mateo, CA']
Experience required
2-2 years experienceAbout the Role Software Engineer on the Reliability team building scalable, AI‑enabled infrastructure for Roblox. Responsibilities Own well‑scoped features and components in multi‑quarter projects. Build and improve systems that use AI/ML to scale services across regions. Find and fix performance and efficiency problems using metrics and profiling. Collaborate with product and infrastructure teams to solve problems. Participate in on‑call rotation and incident follow‑ups. Requirements BS degree in Computer Science or related engineering field (or equivalent experience). At least 2 years building backend systems or AI/ML pipelines. Strong proficiency in at least one language such as Python, Rust, Go, Java, or C#. Solid understanding of distributed systems concepts (concurrency, networking, caching, load balancing, failure modes). Experience with containers/orchestration (Kubernetes, Nomad) and observability tools (Prometheus, Grafana) is a plus. Eligibility Open to candidates with the required degree and experience; location based at Roblox headquarters in San Mateo, CA.
Skills for this role
Required skills
Also mentioned in the listing
| Role | Software Engineer, Reliability |
|---|---|
| Company | Roblox |
| Location | San Mateo, CA, United States |
| Type | full-time |
| Compensation | Not disclosed |
| Posted | 2026-10-23 |
| Deadline | Rolling |
Typical process for this type of role
A general guide — the exact steps for this specific listing may vary; check the original posting for details.
- 1ApplicationSubmit your resume through the apply link.
- 2ScreeningRecruiter reviews your background against the role.
- 3AssessmentA technical test, assignment, or coding round, depending on the role.
- 4Interview(s)One or more rounds with the hiring team.
- 5OfferOffer letter with compensation and start date.
Before you apply
0/4More at Roblox
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